However, the main point about CMR3 is that we've been working with Colin and the Ford team for many years, and go out on the rallies with them, so we get to appreciate the excitement of the whole event. we’re taking the graphics and physics to a level we’ve always wanted. "With CMR2 we enhanced the original game, which had set the agenda and defined rally sport games. apart from the graphics (there are 14,000 polygons in each car as opposed to 800 in CMR2) which are looking little short of stunning. So we promptly accosted studio head and producer of the game, Guy Wilday, and bombarded him with questions to find out more.įirst off we wanted to know exactly what’s changed since CMR2. While we were gliding round the Codemasters stand (we were still fresh and keen at this point), we were taken aback by just how much this third instalment in the series stood out from the all the other racers at the show. It’s not often a racing game really catches our attention, but the Colin McRae games have always proved exceptions to that rule.
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